Brawl - Game & Watch - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x8, code: 0x9, unk1: 0x0, arguments: [Value(3)] }
- GenerateArticle { article_id: 5, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(0)] }
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x128, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalStart)
- else
- ChangeSubactionRestartFrame(FinalStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalAirStart)
- else
- ChangeSubactionRestartFrame(FinalAirStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ChangeInAirGroundState }] }
- LoopRest
Exit Script
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- ChangeSubactionRestartFrame(-1)
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(1)] }